The Worst Friend
A multiplayer betrayal party game played with phones: work together, trade accusations and decide who to sell out. Fictional points only.
A multiplayer betrayal party game played with phones: work together, trade accusations and decide who to sell out. Fictional points only.
Two phones, one shared screen, first to five. Scan the code and swing your phone like a racket.
2–8 players share one character and one ridiculously simple objective. Teamwork has never been this hard.
Living-room light-gun arcade: the big screen shows a neon machine factory and up to four phones become motion-aimed blasters.
Co-op cashier chaos for 1–4 players: scan groceries, keep several checkouts moving, and duck behind the counter when things get dangerous.
Two pilots, two backpacks, one physical tether. Fly a cooperative jetpack course while chained to a friend.
A cooperative river misadventure for 2–8 players balancing on one heavy shared log — rolling momentum, shifting footing, driftwood impacts and warm rain.
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